Recreational Paintball / Airsoft
  • Operation: Liberation

    Date: 11.21.09
    Location: Xtreme Kombat Warfare Training Center
    7460 Wake Forest Road (Highway 98)
    Durham, NC
    Storyline:
    Revolution has swept Germany! Anger over lowering economic, educational, and moral standards has forced the German people into action, even if it means facing down the U.S. Army or allying themselves with an old foe.

    The Situation:
    Rebel forces have concentrated just north of Dresden in Eastern Germany and, according to Intel from U.S. Military spy drones, may be receiving supplies and weapons from Russia. These supplies are vast and nearly unlimited due to Russia’s new found wealth from her massive oil reserves.
    U.S. Quick Response units are being inserted to attempt to stabilize the region. Other than limited Intel from Spy Drones, there is no further information on the current size or organization of the Rebel forces.

    Part one: Start of game till 2 pm.
    U.S. Quick response forces must engage and stop the Rebels from reaching Dresden to prevent a deadly street to street battle. U.S. Forces Can NOT At all COSTS enter the city to prevent civilian casualties in an already unstable and dangerous city.
    Rebel forces have gathered to the North of Dresden, but will not know the entry point of the U.S. Forces. Rebel forces must move to take the City and post their colors on the Capital Building. This would be a huge victory for the Rebels and give them a bargaining piece for future negotiations.

    Part Two: 230-end of day light.
    If the U.S. Forces are successful in keeping the Rebels out of the Dresden, U.S. Forces will then move to push the Rebels back to their Northern Base. Success with be determined by who controls the Crucial strongpoint areas North, East, and West of Dresden.
    If the Rebels take Dresden, They will be able to use it as a staging point and have a deciding advantage over the U.S. Forces. Then the Rebels will move out and attempt to defeat them in open combat. Strongpoint areas will be the winning factor.

    Part Three: Sundown to field closing time. (Any time we want to leave)
    After all day combat, both sides are looking for a decisive victory. The U.S. forces have gained clearance for the use of overpowering, precision air strikes and the Rebels have acquired two Dirty bombs that would render an area useless for the remaining battle.
    The victor will be the team with the most points at the end of the day!

    Scoring system:
    Part one: The team who succeeds in part one receives 500 points.
    Part Two: Each base is initially worth 100 points (this goes for all unoccupied forts.)
    After each hour each base is worth 50 points that you continue to hold
    Each Base that your team takes that was previously enemy territory and holds for the end of that hour is worth 100 points. (This only applies to bases taken during that hour. Example: base alpha is held by op. for. at 3:00 and is taken by allies at 3:45. At 4:00, allies score 100 points. If allies hold base till 5:00 they score 50 points. If Op. For. Takes alpha back at 5:50, at 6:00 they score 100 points.)
    Air strikes and Dirty Bomb use
    An Air strike kills everyone in the designated area (friend or Foe)
    Dirty Bombs kills everyone in the designated area and the area is no longer in game play. (There is a 100 point penalty to what ever team owns the base hit by Dirty bomb).